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Answer by eclectyc

Hello, I'm resurrecting this because I was recently looking for a solution too. Nevertheless, I really didn't find anything that matched my needs, so I made it myself and decided to sell it on the...

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Answer by eclectyc

I recently had a similar problem, I had to manage several unity packages within a project, and maintain them updated. I have developed a tool for this, you can find it on the asset store under the name...

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Answer by eclectyc

I recently had a similar problem, I had to manage several unity packages within a project, and maintain them updated. I have developed a tool for this, you can find it on the asset store under the name...

View Article

Answer by eclectyc

FYI, I have developed a tool for managing several unity packages in and between project, you can find it on the asset store under the name [Custom Package][1]. Hope this will meet your expectations....

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Answer by eclectyc

Have already made a scatter tool which did what you want. Bad idea ^^'. Instancing a lot of gameObject slow down considerately the framerate. However, if you can't create a "single" mesh for your all...

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Answer by eclectyc

Actually you can do it. I was trying to do the same and indeed, you have to create a single asset for each item (class), but not necessary a .asset since you could use the...

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Answer by eclectyc

I had the same problem, then I just made a simple DLL (with Mono) with this unique static class : using System; using UnityEngine; namespace [MyNameSpace] { public static class MyDebug { public static...

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Answer by eclectyc

I had the same problem, then I just made a simple DLL (with Mono) with this unique static class : using System; using UnityEngine; namespace [MyNameSpace] { public static class MyDebug { public static...

View Article


Answer by eclectyc

Maybe late but always usefull for anyone... This has been (recently) implemented, and you have to make your query via Leaderboard.LoadScores like : var lb = Social.CreateLeaderboard(); lb.id =...

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Answer by eclectyc

Hello, I'm resurrecting this because I was recently looking for a solution too. Nevertheless, I really didn't find anything that matched my needs, so I made it myself and decided to sell it on the...

View Article

Answer by eclectyc

I recently had a similar problem, I had to manage several unity packages within a project, and maintain them updated. I have developed a tool for this, you can find it on the asset store under the name...

View Article

Answer by eclectyc

I recently had a similar problem, I had to manage several unity packages within a project, and maintain them updated. I have developed a tool for this, you can find it on the asset store under the name...

View Article

Answer by eclectyc

FYI, I have developed a tool for managing several unity packages in and between project, you can find it on the asset store under the name [Custom Package][1]. Hope this will meet your expectations....

View Article


Answer by eclectyc

Have already made a scatter tool which did what you want. Bad idea ^^'. Instancing a lot of gameObject slow down considerately the framerate. However, if you can't create a "single" mesh for your all...

View Article

Answer by eclectyc

Actually you can do it. I was trying to do the same and indeed, you have to create a single asset for each item (class), but not necessary a .asset since you could use the...

View Article


Answer by eclectyc

I had the same problem, then I just made a simple DLL (with Mono) with this unique static class : using System; using UnityEngine; namespace [MyNameSpace] { public static class MyDebug { public static...

View Article

Answer by eclectyc

I had the same problem, then I just made a simple DLL (with Mono) with this unique static class : using System; using UnityEngine; namespace [MyNameSpace] { public static class MyDebug { public static...

View Article


Answer by eclectyc

Maybe late but always usefull for anyone... This has been (recently) implemented, and you have to make your query via Leaderboard.LoadScores like : var lb = Social.CreateLeaderboard(); lb.id =...

View Article
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