Answer by eclectyc
Hello, I'm resurrecting this because I was recently looking for a solution too. Nevertheless, I really didn't find anything that matched my needs, so I made it myself and decided to sell it on the...
View ArticleAnswer by eclectyc
I recently had a similar problem, I had to manage several unity packages within a project, and maintain them updated. I have developed a tool for this, you can find it on the asset store under the name...
View ArticleAnswer by eclectyc
I recently had a similar problem, I had to manage several unity packages within a project, and maintain them updated. I have developed a tool for this, you can find it on the asset store under the name...
View ArticleAnswer by eclectyc
FYI, I have developed a tool for managing several unity packages in and between project, you can find it on the asset store under the name [Custom Package][1]. Hope this will meet your expectations....
View ArticleAnswer by eclectyc
Have already made a scatter tool which did what you want. Bad idea ^^'. Instancing a lot of gameObject slow down considerately the framerate. However, if you can't create a "single" mesh for your all...
View ArticleAnswer by eclectyc
Actually you can do it. I was trying to do the same and indeed, you have to create a single asset for each item (class), but not necessary a .asset since you could use the...
View ArticleAnswer by eclectyc
I had the same problem, then I just made a simple DLL (with Mono) with this unique static class : using System; using UnityEngine; namespace [MyNameSpace] { public static class MyDebug { public static...
View ArticleAnswer by eclectyc
I had the same problem, then I just made a simple DLL (with Mono) with this unique static class : using System; using UnityEngine; namespace [MyNameSpace] { public static class MyDebug { public static...
View ArticleAnswer by eclectyc
Maybe late but always usefull for anyone... This has been (recently) implemented, and you have to make your query via Leaderboard.LoadScores like : var lb = Social.CreateLeaderboard(); lb.id =...
View ArticleAnswer by eclectyc
Hello, I'm resurrecting this because I was recently looking for a solution too. Nevertheless, I really didn't find anything that matched my needs, so I made it myself and decided to sell it on the...
View ArticleAnswer by eclectyc
I recently had a similar problem, I had to manage several unity packages within a project, and maintain them updated. I have developed a tool for this, you can find it on the asset store under the name...
View ArticleAnswer by eclectyc
I recently had a similar problem, I had to manage several unity packages within a project, and maintain them updated. I have developed a tool for this, you can find it on the asset store under the name...
View ArticleAnswer by eclectyc
FYI, I have developed a tool for managing several unity packages in and between project, you can find it on the asset store under the name [Custom Package][1]. Hope this will meet your expectations....
View ArticleAnswer by eclectyc
Have already made a scatter tool which did what you want. Bad idea ^^'. Instancing a lot of gameObject slow down considerately the framerate. However, if you can't create a "single" mesh for your all...
View ArticleAnswer by eclectyc
Actually you can do it. I was trying to do the same and indeed, you have to create a single asset for each item (class), but not necessary a .asset since you could use the...
View ArticleAnswer by eclectyc
I had the same problem, then I just made a simple DLL (with Mono) with this unique static class : using System; using UnityEngine; namespace [MyNameSpace] { public static class MyDebug { public static...
View ArticleAnswer by eclectyc
I had the same problem, then I just made a simple DLL (with Mono) with this unique static class : using System; using UnityEngine; namespace [MyNameSpace] { public static class MyDebug { public static...
View ArticleAnswer by eclectyc
Maybe late but always usefull for anyone... This has been (recently) implemented, and you have to make your query via Leaderboard.LoadScores like : var lb = Social.CreateLeaderboard(); lb.id =...
View Article
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